![]() Might be the most painful run I've ever had to uploadįastest pace into tide in a completed run ever (probably)įloor strats. You know the games we publish, now it’s time to get to know some of the people behind the 505 Games name Today, we’re putting the spotlight on a selection of our wonderful staff. Palms were shaking knees wet arm spaghetti Orange frog said no, crate spike shoes said yes Not a pb but its a pb but also its not but i guess it is Jp matt start, good ushabti, 6-3 shop, and some mistakesįinally something decent / crustpack :pog:Īctual insane early game. “I want to have a more meaningful, more respectful, more thoughtful interaction with them.Spelunky 2 - No Teleporter Sunken City% Abzuĭefinition: A run ending with the player beating the game and exiting on 7-4 after collecting the Hedjet or Crown, Ankh, Excalibur, Tablet of Destiny, and hatching the Qilin. “That’s not really how I want to interact ,” said Nava. I told him I noticed this as well, especially in games like Far Cry 3, the Tomb Raider reboot, and Assassin’s Creed IV: Black Flag. One point Nava brought up was the brutal way we usually treat animals in video games: We kill and skin them for supplies, or to unlock new upgrades for our character. Giant Squid wants to immerse players in the ocean’s ecosystem, where all kinds of fishes, sharks, and whales dwell. How do you capture that, and not have to worry about the realities of being underwater, just that magic?” A ‘meaningful way’ to interact with the sea creatures That’s really the focus of the gameplay that we’re designing. It’s about the experience and the magic of being in the environment at the expense of all other things. “It’s not about scuba diving it’s not about air tanks and air gauges. “That speaks to one real important part of the game: It’s not a simulator,” he said. With the glowing marks on his suit and his oval-shaped helmet, the diver doesn’t look like he came from our world. ![]() I told Nava that the first thing that tipped me off about this was the diver. But where the game will take you … I think we will be able to take you somewhere really magical.” ![]() There is gonna be an element of reality to it. Taking their actual behaviors and condensing them down into really interesting interactions with the player. “So one thing we’re doing is basing all the fish and sea life you meet on real creatures. “I was recently certified as a scuba diver, so getting in the water and experiencing that environment and playing with these fish and everything - there are so many interesting creatures in the ocean,” he said. Though it’s somewhat realistic, Giant Squid isn’t making a game that’s 100 percent grounded in reality. New sample lines between the current 400m spaced lines will improve definition of the anomaly prior to. Whatever you do, don’t call Abzu a scuba-diving game. Abzu will conduct follow-up sampling and trenching. Image Credit: Giant Squid It’s not a diving simulator Kind of like the yin and yang,” said Nava. “The abzu in these ancient myths is this life-giving force. Together, they roughly translate as “the ocean of wisdom.” It’s borrowing the term “abzu” from the ancient Mesopotamian culture, where “ab” means water or ocean and “zu” is knowledge or transcendence. In crafting its own universal myth, Giant Squid looked to other myths for inspiration. Lord of the abzu The god Ea (whose Sumerian equivalent was Enki) is one of the three most powerful gods in the Mesopotamian pantheon, along with Anu and Enlil.He resides in the ocean underneath the earth called the abzu (Akkadian aps), which was an important place in Mesopotamian cosmic geography. “What we’re trying to do is build this - what we’re calling - this universal myth, trying to reach down into this collective subconscious layer and get this kind of story that resonates with everybody.” Abzu’s Mesopotamian roots There isn’t gonna be any dialogue or text on the screen,” said Nava. “I think the narrative of the game is all going to be told through the visuals and the audio. Like Journey, Abzu is not going to rely on traditional storytelling mechanics. ![]() And what we’re trying to do is really capture the magic and the majesty of being in a new environment, having those kinds of interactions with these creatures.” “The broad strokes, or the concept of the game, is that you play as this diver who goes deeper into the ocean, discovers secrets, interacts with the environments and the creatures. “What we’re trying to do at this point is to keep the details of the story a secret,” said Nava. ![]()
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